The small dotmation scoreboard displays a tired mix of digitized animated images that routinely fails to heighten the overall experience. No such option is available here.Īesthetically, Star Trek Pinball contains a rather uninspired suite of flashing lights, shooting cues, and sound effects. Ordinarily, computerized pinball games usually permit you to adjust the incline angle, thereby reducing the likelihood of losing balls down the center lane. The same holds true for Qapla', where an unforgiving target bank stands opposite the pit. Now, if you fail to successfully bat the ball up the ramp, the ball regularly gravitates down the ball lane, out of reach of either flipper. For instance, in To Boldly Go, the designers placed a steep ramp in the middle of the playing area at the head of the table, which, as it turns out, is located directly opposite the center ball lane. Unfortunately, each table is poorly constructed, laid out in such a manner as to impede extended gameplay. The usual assortment of ramps, jumps, pops, target banks, and skill shots is furnished, situated in a fully interactive, physics-based 3D environment. Only three tables are included in the game: Two of these - To Boldly Go and Qapla' - support either single-player or up to four-player hotseat gaming sessions, while Nemesis is geared towards providing simultaneous play between two opponents using one keyboard. ![]() ![]() Star Trek Pinball seeks to replicate a variety of electromechanical tables although none of the tables included in the game is based upon an actual coin-op machine. Strangely, Interplay's newly released Star Trek Pinball seems to have turned a deaf ear and blind eye to all of these eye-popping digitized trailblazers, preferring to hype the Star Trek license instead of providing truly entertaining gameplay. Moreover, the ample supply of quality pinball simulations permeating the market further illustrates why players are, in record numbers, setting foot in the "virtual arcade." Certainly the current state of computer technology and graphical achievements far surpasses anything available in even the most trafficked arcades. You'd think that by now, designing a good computerized pinball game should be as easy as tilting a hypersensitive coin-op table.
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