'Restore state' - I don't remember exactly, but I think that I used it to reproduce certain bug. 'Fireworks' - opens a screen with fireworks. 'Cheats on/off' - enables/disables cheats. 'Unlock levels' - unlocks all campaign levels. I have been exploring the secret screen and I don't know what those debug buttons do? Yiotro, if you can/have time to provide us with answers to these questions I have updated the whole wiki by updating already created pages, bringing some consistency to all pages, adding a logo and background, updating wiki navigation and added a bunch of new pages (most notably explanations of menus, modes, editor and added strategies and tactics). I saw that the wiki for Antiyoy was in a bad state and had no active admin, so I've decided to adopt it. PS: I know Antiyoy Online exists, but I like this game more (maybe because nostalgia). Thank you for making such a great game, which I have enjoyed and will enjoy for quite some time. I really don't want to waste your time, but I hope that once it's on the wiki people will go there instead of going to you - so it might save you some time replying to this long post. I know you must be a very busy man and replying to this might take quite some time. Editor: You can tap and drag hexes, so I think it would be useful to tap and drag field elements (units, buildings, etc.) as well.Īfter writing this I have realized that it's quite a lot of text and might be a lot to reply to.Implementing a "Skip" button for the tutorial.(That would help me keep track of my screenshots of statistics. Statistics which display at the end of the game could also show the number of the level (Campaign) or the name of the map (User levels).I have come up with some small suggestions for improving the game which might be easy to implement. In "Filters" you can check/uncheck "Hidden".Otherwise I can just screenshot them and crop each element. If you can/have time to upload the other skins, I would be very grateful. I have copied the files of the game elements of skins which I have found on GitHub, but I could only find "shroomarts", "Slimes" and "Jannes Peters".What is the purpose of this menu and how can it be used most efficiently? This whole "gear with white triangle" menu is very confusing to me.Why does the "Tower with white triangle" button not spawn Strong towers and why does it not spawn more towers when pressed multiple times?. What does the "Scissors" button do? I know it removes trees and Farms spawned by the other two buttons, but in what order? Why does it not remove Towers?.What does "Full screen" setting do? Isn't the game already in full screen?.What does "Left handed" setting do? I assumed it would change some buttons more to the left, but I didn't notice any differences.I haven't noticed any difference between different settings of "Sensitivity".Does the number in brackets in the secret screen (the one that changes every update) have a special meaning behind it?.I just couldn't figure out what does "Take control" and "Charisma" buttons do?.I have been exploring the secret screen and I don't know what those debug buttons do? I know that this might not be information that everyone should know, so I understand if you don't want to share.Yiotro, if you can/have time to provide us with answers to these questions: There were some buttons which I didn't quite know what they do and some files I couldn't find in on GitHub. There are also other pages (most notably strategies and tactics) which might not be as complete as I think they are and might need improvements. If you don't know or don't want to edit the page you can just put them into the comments of the page or the comments from this post. I rarely play with these game modes enabled, so I do not know much tips/tactics for these game modes. If anyone is interested in helping to complete this wiki, please help by proving some useful tips/tactics for Diplomacy or Slay. When accessing a replay from "Replays" the menu indicates "Level: -1" (top middle) for both Skirmish and Campaign levels. While I was researching the game I have stumbled across a possible bug.
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